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ABOUT:
Not Alone was made in 4 weeks for the Pixel Horror Jam, and was originally released in October 2016. It's set on a damaged spaceship, where you're trapped on board with a single indestructible alien creature. You need to keep things running just long enough to reach the nearby space station and escape to freedom.



WHY WE MADE IT:
The brief for Pixel Horror Jam was to make a horror game with some form of story, and present it using pixel-style graphics. We ended up going with a homage to films like Alien, setting the game on a badly damaged ship and pitting you against a creature you could only avoid, not completely kill. Scheduling issues and last minute bugs mean it isn't what we had hoped, and hasn't been play tested quite enough, but we hope you enjoy never the less!



CONTROLS & HELP:
Gamepad – Left Stick to move, Right Stick to aim, Right Trigger to shoot. Press Left Trigger or A button to interact, hold down Left Trigger or A button to repair.
Keyboard – WASD to Move, Mouse to Aim, Left-click to shoot. Right-click to interact, hold down right mouse button to repair.
(Note: This game also supports various European keyboard layouts such as ESDF, ZASD and ZQSD)

The creature will avoid light, so try and keep the lights on in a few rooms nearby. Too many lights will drain the ships power, so turn them off as you go if you have time. The gun is a useful tool for disabling the creature for a few seconds, but don't hang around! Try to plan your route by checking where the light switches are and if they need repairing or not. Keep an eye on the course at the top of the screen, if you don't go to the main navigation computer to correct it, then you'll be lost in deep space forever.



Edge James Adam Pete Dave
EDGE JAMES ADAM PETE DAVE
Music &,
Sound
Art &
Animation
Gameplay,
Art & HUD
Words &
Letters
QA &
Testing

Comments

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edge made the music and sound? I guess that means it's atmosphere must be really...

... edgy

So 

Good

I enjoyed playing this game, but it was a little too easy. I only died once or twice while figuring out the mechanics, and once I did, I found that you can just go to the engine room and wait. Once the alien goes after you, you can turn the lights on and off and the alien will get stuck into an endless loop of charging in the room when the lights are off, and running back out once you turn the lights on. I did this for a while, until the alien got itself stuck in a corner when running out of the room. After this, I would only leave the room to repair the navigation systems when they broke, but otherwise, I just stayed in the engine room to make sure the alien didn't get itself out of the corner. This game is short, but fun to play for a few minutes. Second Dimension, if you read this, fixing these issues (and perhaps making the game a little more challenging in some way) would make your game much better, and possibly a little longer, too.

Here's the Second Part

ANOTHER GAMEPLAY OF THIS AWESOME GAME

Hey thanks for the video!  I think the game is a bit too tough sometimes, you just got to keep running between the engine and the navigation and fixing them.  Something that's not always obvious is your character has to be facing the thing you want to interact with, so you have to point the crosshair towards the light switch or the navigation console, thanks for playing!

Sorry for the delay of ur game but I didnt jave wifi but i was able to make another video. But I have to edit i

Deleted post

Sorry It took so long but heres the link when I first played it: Imma do another episode

THIS IS AWESOME I PUT THE VIDEO LINK SOON

Thanks, glad you liked it!

Pretty cool, nice art style.